Posts Tagged ‘Analog design’

Electronic compose to the Snow White

Sunday, November 29th, 2009

Creativity often without boundaries,
Small plates with the sauce can be turned into a painting,
Brick and asphalt parking can also be a ride in the sky,

That the use of formality of the electronics that possible?
E-occur what kind of ideas?
Take a look at creative LED-loving Japanese Musashino waves武蔵野電波

To create something interesting.

Yes is a lovely snow white Snow White,
There are beautiful queen bad heart.
There are other interesting roles,
Go to his website to see the mouth of
Guess what these roles is to make the bar.

Autodesk Maya 2009 new surprising features

Monday, September 8th, 2008

Since the Maya in the Siggraph 2008 presentation,
Fast time to Maya 2009 has launched the BETA version,
I believe within the next month will be published,
And VAW LOG in the installation and testing of a new version of BETA,
Maya 2009 will be the new features tell you about.


Accelerated Modeling and Mapping
Autodesk® Maya® 2009 software delivers a significantly streamlined poly modeling workflow. This video will introduce you to the key tools you need to familiarize yourself with in order to take advantage of this workflow, beginning with the software’s powerful, new selection features, which now includes true soft select, drag-selection, camera-based selection culling and more. You’ll also learn how to take advantage of the improved symmetrical modeling functionality, merge vertices tool, average normal move and other new features. Finally, you’ll see a demonstration of key new UV layout and unfolding options such as Preserve UVs and interactive Unfold and Relax UVs. 


Maya Assets
With Maya Assets, complex data can be effectively organized, shared, referenced, and presented. In this video you’ll learn how to encapsulate a set of nodes into a container so that they can be treated from a user’s perspective as if they were a single node. We’ll then demonstrate the feature’s flexible referencing options, and show you how to create customized Maya Assets libraries. 


Animation Layers
A powerful new animation layering paradigm in Maya 2009 built on technology from Autodesk® MotionBuilder® software, gives you more flexibility as you non-destructively create and edit animation. In this movie we’ll show you how to take advantage of this time-saving featureset: focusing particularly on blending, merging, grouping and re-ordering of animation layers; plus we’ll show you how to override or add to preceding layers. 


Rendering and Stereoscopic Content Creation
Maya 2009 includes tools developed specifically for the creation of stereoscopic content. In this video we’ll introduce you to the in-viewport stereoscopic viewer and the default stereo camera rig. We’ll also discuss the new streamlined workflow for getting that rig information into Autodesk® Toxik™ software and how to get the best results from your multi-camera renders in the mental ray® rendering software.
The workflow improvements between Toxik 2009 and Maya 2009 stem largely from the updated Maya Render Pass system. In this movie we’ll give you an overview of this system and then take a look at the new IPR for mental ray enhancements, including support for the rendering of smooth meshes in mental ray and IPR for mental ray. 


Maya nParticles
Maya 2009 introduces the second module built on the highly acclaimed Maya Nucleus unified simulation framework: nParticles. This new Maya Unlimited toolset gives you a precise, efficient workflow for simulating a wide range of complex effects including liquids, clouds, smoke, spray and dust. In this video we’ll specifically look at the stickiness functionality for nParticles and nCloth, nDynamic presets, the fill volume for nParticles feature, nParticle to nCloth interaction, nParticle to nParticle collisions, liquid simulation, as well as blobby and cloud hardware display.

By the way,
In this version of Maya software,
in the past few years is the biggest progress,
and the program also officially background into the super-page document of the concept of XML,
then it has increased to provide a complete update of the muscle system.
It can simulate real effect of the muscles, muscle behavior in real terms,
Collisions, wrinkles, sliding and viscous,
and other new features will enable the creation animation has become more interesting.
If not forget,in《Sherk 2》 have use this funcation,
Say goodbye to the false muscle simulation system.

more details click below:

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